Unit CastleScene

Description

Rendering of scenes (TCastleScene).

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TCastleScene Complete loading, processing and rendering of a scene.
Class TCastleSceneList  
Class TCastleRootTransform Root of transformations and scenes (tree of TCastleTransform and TCastleScene).
Class TCastleAbstractPrimitive Base class to express primitives that can be easily added and adjusted inside TCastleViewport.
Class TCastleText Text that is displayed and transformed as TCastleTransform, inside TCastleViewport, and can be manipulated in 3D.
Class TCastleBox Box with configurable size, position and material.
Class TCastleSphere Sphere with configurable size, position and material.
Class TCastlePlane Plane with configurable size, position and material.
Class TCastleCone Cone with configurable size, position and material.
Class TCastleCylinder Cylinder with configurable size, position and material.
Class TCastleImageTransform Image (that you can place within TCastleViewport) with configurable size and repeat.
Class TCastleBackground Background, a skybox with a color gradient to represent sky and ground behind.
Class TCastleFog Control fog in 3D world.
Class TCastleAbstractLight Base class to express lights that can be easily added and adjusted inside TCastleViewport.
Class TCastlePunctualLight Ancestor class for all punctual lights: point, spot, directional.
Class TCastlePointLight Point light is a point in 3D space that shines uniformly in all directions.
Class TCastleDirectionalLight Directional light shines along a direction in 3D space, simulating a light source far away (like a sun).
Class TCastleSpotLight Spot light shines a cone of light, from a given location, along a direction (-Z in local coordinates).

Types

TBeforeShapeRenderProc = procedure (Shape: TShape) of object;
TRenderingAttributesEvent = TCastleRenderOptionsEvent deprecated 'use TCastleRenderOptionsEvent';
TSceneRenderingAttributes = TCastleRenderOptions deprecated 'use TCastleRenderOptions';
TPrepareResourcesOption = CastleTransform.TPrepareResourcesOption;
TPrepareResourcesOptions = CastleTransform.TPrepareResourcesOptions;
TCastleSceneClass = class of TCastleScene;
TTriangle4List = specialize TStructList<TTriangle4>;
TUseHeadlight = (...);
TPrimitiveMaterial = (...);

Constants

prRenderSelf = CastleTransform.prRenderSelf;
prRenderClones = CastleTransform.prRenderClones;
prBackground = CastleTransform.prBackground;
prBoundingBox = CastleTransform.prBoundingBox;
prShadowVolume = CastleTransform.prShadowVolume;
weNormal = CastleRenderOptions.weNormal;
weWireframeOnly = CastleRenderOptions.weWireframeOnly;
weSolidWireframe = CastleRenderOptions.weSolidWireframe;
weSilhouette = CastleRenderOptions.weSilhouette;
paDefault = CastleSceneCore.paDefault;
paForceLooping = CastleSceneCore.paForceLooping;
paForceNotLooping = CastleSceneCore.paForceNotLooping;
paLooping = CastleSceneCore.paLooping;
paNotLooping = CastleSceneCore.paNotLooping;
ssRendering = CastleSceneCore.ssRendering;
ssDynamicCollisions = CastleSceneCore.ssDynamicCollisions;
ssVisibleTriangles = CastleSceneCore.ssVisibleTriangles;
ssStaticCollisions = CastleSceneCore.ssStaticCollisions;

Variables

InternalEnableRendering: Boolean = true;
DynamicBatching: Boolean = false deprecated 'use TCastleViewport.DynamicBatching';

Description

Types

TBeforeShapeRenderProc = procedure (Shape: TShape) of object;

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TRenderingAttributesEvent = TCastleRenderOptionsEvent deprecated 'use TCastleRenderOptionsEvent';

Warning: this symbol is deprecated: use TCastleRenderOptionsEvent

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TSceneRenderingAttributes = TCastleRenderOptions deprecated 'use TCastleRenderOptions';

Warning: this symbol is deprecated: use TCastleRenderOptions

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TPrepareResourcesOption = CastleTransform.TPrepareResourcesOption;

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TPrepareResourcesOptions = CastleTransform.TPrepareResourcesOptions;

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TCastleSceneClass = class of TCastleScene;

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TTriangle4List = specialize TStructList<TTriangle4>;

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TUseHeadlight = (...);

Possible value of TCastleRootTransform.UseHeadlight.

Values
TPrimitiveMaterial = (...);

Primitive material type, used by TCastleAbstractPrimitive.Material.

Values
  • pmPhysical
  • pmPhong
  • pmUnlit

Constants

prRenderSelf = CastleTransform.prRenderSelf;

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prRenderClones = CastleTransform.prRenderClones;

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prBackground = CastleTransform.prBackground;

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prBoundingBox = CastleTransform.prBoundingBox;

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prShadowVolume = CastleTransform.prShadowVolume;

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weNormal = CastleRenderOptions.weNormal;

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weWireframeOnly = CastleRenderOptions.weWireframeOnly;

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weSolidWireframe = CastleRenderOptions.weSolidWireframe;

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weSilhouette = CastleRenderOptions.weSilhouette;

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paDefault = CastleSceneCore.paDefault;

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paForceLooping = CastleSceneCore.paForceLooping;

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paForceNotLooping = CastleSceneCore.paForceNotLooping;

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paLooping = CastleSceneCore.paLooping;

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paNotLooping = CastleSceneCore.paNotLooping;

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ssRendering = CastleSceneCore.ssRendering;

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ssDynamicCollisions = CastleSceneCore.ssDynamicCollisions;

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ssVisibleTriangles = CastleSceneCore.ssVisibleTriangles;

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ssStaticCollisions = CastleSceneCore.ssStaticCollisions;

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Variables

InternalEnableRendering: Boolean = true;

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DynamicBatching: Boolean = false deprecated 'use TCastleViewport.DynamicBatching';

Warning: this symbol is deprecated: use TCastleViewport.DynamicBatching

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