This guide discusses various aspects of preparing game data for use
in Castle Game Engine. We'll talk about how to make the 3D
stuff (levels, creatures, items — everything), and also how to
write various helper data files (
resource.xml and such)
that are read by our engine.
Copyright Michalis Kamburelis and others. Particular thanks go to Paweł Wojciechowicz from Cat-astrophe Games for various graphics. Even this documentation is open-source and you can redistribute it on open-source terms, in particular CC BY-SA.