This component defines nodes for describing CAD data. There are nodes for quad rendering, and there are named groups and transformations. We support it fully.
See Rendering component.
All these nodes are specialized grouping nodes.
Additionally, various parts and groups may be assigned names (not displayed
by view3dscene anywhere right now).
CADPart additionally transforms the children (just like
CADLayer may additionally hide a subset of it's
children by the
Copyright Michalis Kamburelis and other Castle Game Engine developers.
Thank you to Paweł Wojciechowicz from Cat-astrophe Games for various graphics.
This documentation is also open-source and you can even redistribute it on open-source terms.