Class TCastleLayerNames

Unit

Declaration

type TCastleLayerNames = class(TCastleComponent)

Description

This item has no description. Showing description inherited from TCastleComponent.

Component with various CGE extensions: can be a parent of other non-visual components (to display them in CGE editor and serialize them to files), can be translated, can have custom logic when serializing/deserializing (CustomSerialization).

Note that everywhere in CGE (in particular in editor and when serializing) we handle a standard Pascal TComponent as well. So there's no need to derive all your components from TCastleComponent, so you derive from standard TComponent too. You can use TCastleComponent only if necessary, i.e. only if you need one of the extra features in this class.

Hierarchy

Overview

Methods

Public procedure CustomSerialization(const SerializationProcess: TSerializationProcess); override;

Properties

Public property Names[const Layer: TPhysicsLayer]: String read GetLayerNames write SetLayerNames;
Public property Descriptions[const Layer: TPhysicsLayer]: String read GetLayerDescriptions write SetLayerDescriptions;

Description

Methods

Public procedure CustomSerialization(const SerializationProcess: TSerializationProcess); override;

This item has no description. Showing description inherited from TCastleComponent.CustomSerialization.

Override this method to call various methods of SerializationProcess, which in turn allows to serialize/deserialize things that are not published. This allows to serialize/deserialize with more freedom, e.g. to serialize/deserialize some private field.

Properties

Public property Names[const Layer: TPhysicsLayer]: String read GetLayerNames write SetLayerNames;

Name of each layer. This information is just for developer convenience, to display layer names in the editor.

Public property Descriptions[const Layer: TPhysicsLayer]: String read GetLayerDescriptions write SetLayerDescriptions;

Longer (possibly multiline) description about each layer. This information is just for developer convenience, to document layer purpose in the editor.


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